Online 3D CVE Performance of T.S. Elliot's Cocktail Party: An Example of Virtual Stage

T.G. Wyeld (Australia) and E. Prasolova-Førland (Norway)

Keywords

Socialisation, collaboration, 3D educational CVEs, place metaphors, characterization framework

Abstract

Researchers are beginning to explore the role of digital design collaboration within multi-user 3D virtual environments. In the latest instalment of an ongoing remote digital design collaboration project with the Sydney University Key Centre of Design Computing and Cognition (KCDC), the University of Queensland Information Environments Program (IEP) co-coordinated an online production of T. S. Eliot’s The Cocktail Party in a 3D virtual world environment. This paper describes the process, socialisation, and pedagogical outcomes of early learners collaborating remotely in 3D digital media, analysing the adopted place metaphors and associated design features versus underlying educational goals

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