Mahadevan Subramaniam, Parvathi Chundi, and James D. Goedert
Intelligent tutoring systems, adaptation, data mining, game-based simulations
Serious computer games have led to a wide resurgence of game-based education and training systems. Intelligent serious games (ISG) that foster measurable learning without compromising the engaging qualities of serious computer games are described. An ISG employs a novel, multiphase approach to adapt, on-the-fly, both the game content and the data analyses software based on observed student behaviours to improve the learning experience perceived by the students. An ISG called Virtual Bridge Constructor where a student makes decisions on behalf of a construction supervisor to build a single span bridge was developed and tested with the help of several high school and undergraduate engineering students. Analyses of the test data validate our central hypothesis that the performance data guided co-evolution of gaming software and data analyses in an ISG improves student performance and their perceived knowledge gain.
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