M. Lehtonen, G. Thorsteinsson, T. Page, and H. Ruokamo
[1] M. Hannafin, Disciplined inquiry and the study of emergingtechnology: The emergence of design based research, Proc.eOppimaisteri: eKesä 3, University of Joensuu, Savonlinna,2004, 1–4. [2] W. Carr & S. Kemmis, Becoming critical. education, knowledgeand action research (Philadelphia: Falmer Press, 1989). [3] C. Merrill, Action research and technology education, The Technology Teacher, 63(8), 2004, 6–8. [4] A. Alamäki, How to educate students for a technological future.technology education in early childhood and primary education (Vantaa: Tummavuoren kirjapaino, 1999). [5] W.E. Dugger Jr. & N. Naik, Clarifying misconceptions between technology education and educational technology, TheTechnology Teacher, 61(1) 2001, 31–35. [6] T. Page & G. Thorsteinsson, The application of internet-based tutorials and a managed learning environment in support of the teaching and learning of CAD/CAM, Proc. Annual TEKA/FATE Symp., Rovaniemi, 2003, 28. [7] M. Uljens, School didactics and learning (Hove, East Sussex:Psychology Press, 1997). [8] S. Tella, S. Vahtivuori, A. Vuorento, P. Wager, & U. Oksanen,Verkko opetuksessa—opettaja verkossa [The net in teaching — the teacher in the net], (Helsinki: Edita, 2001). [9] M. Lehtonen, H. Ruokamo, & S. Tella, Towards a multidisciplinary metamodel for network-based mobile education: The MOMENTS Metamodel, Proc. ED-MEDIA’04, Lugano, Switzerland, 2004, 2020–2025. [10] M. Lehtonen, Study of sources of knowledge with the aimof achieving a holistic view of various current issues: Seeking the cultural sensitivity for intercultural tools & representations in internet (Lecture notes, 2004), available at http://ktk.ulapland.fi/miika/GEML.pdf [11] T. Kananoja, A. Alamäki, J. Kantola, M. Lehtonen, M. Parikka,& T. Tiusanen, Tekniikan opetuksesta ja teknologiakasvatuk-sesta muiden maiden yleissivistävissä kouluissa [Technologyeducation in general education schools in foreign countries],(Helsinki: Edita, 2000). [12] T. Page, A case study in the use of internet-based tutorials anda managed learning environment in support of the teaching and learning of CAD/CAM, Proc. 1st Int. Conf. on Manufacturing Research, Strathclyde University, Glasgow, 2003, 303–308. [13] R. Gunnarsdottir, Innovation education defining the phenomenon, doctoral thesis (Leeds: University of Leeds, 2001). [14] D.J. Boud & G.I. Feletti (Eds.), Uusi tapa oppia [The challengeof problem-based learning], (Helsinki: Terra cognita, 1999). [15] R. Kimbell, Design and technological activity. A framework forassessment (London: Department of Education and Science, Assessment of Performance Unit, Her Majesty’s Stationary Office, 1987). [16] L.-S Vygotsky, Mind in society. The development of higher psychological processes (Cambridge, MA: Harvard University Press, 1978). [17] L.-S Vygotsky, Thought and language (Cambridge: MIT Press, 1978). [18] A. Podolskij, Instructional design for schooling. developmentalissues. In S. Dijkstra et al. (Eds.), Instructional design. International perspectives, Volume 2: solving instructional designproblems (Mahwah, NJ: Lawrence Erlbaum, 1997). [19] Agalnámskrá grunnskóla, Nýsköpun og hagnýting ekkingar,Menntamálaráguneytig. 1999. [20] M.A. Albanese & S. Mitchell, Problem-based learning, A review of literature on its outcomes and implementation issues, Academic Medicine, 68(1), 1993, 52–81. doi:10.1097/00001888-199301000-00012 [21] G. Thorsteinsson, Frumkvægi-sköpun, Nýsköpun ognáttúruvísindi, 1996. [22] G. Thorsteinsson, Skolen i idéernes tidsalder, Vi i Norden/Entreprenörskab 2, 2000. [23] R. Kimbell, Design for Learning, Proc. Kytke 2000 seminar,Finland, Kajaani, 28.4.2000, 1–5. [24] M. Runco & R. Albert, Theories of creativity (Sage Publications, London, 1999), 215–233. [25] E.W. Kuo & M.R.A. Levis, New roman world: Using virtual reality technology as a critical teaching tool, Teaching in Higher Education Journal, 27(4), 2002, 100–106. [26] G. Thorsteinsson, The innovation project in icelandic gradeschools—A tutorial review, Proc. Development of Technology Education—Conference: the principles and practice of teaching 98, University of Jyväskylä, Jyväskylä, 1998, 303–323. [27] M. Lehtonen, Toward the information age challenges in technology education. Modern learning methods & learning media supported and mediated learning processes as part of the new university technology education, curriculum. In J.K. Kantola & T. Kananoja (Eds.), Looking at the future: technical work in context of technology education (Jyväskylä: Jyväskylä University Printing House, 2002), 99–119. [28] M. Lehtonen, Tieto- ja viestintätekniset välineet osana perinteisiä työvälineitä sekä osin uudentyyppisinä ajatteluntyövälineinä teknisessv työssä ja teknologiakasvatuksessa,Proc. Annual TEKA/FATE Symp., Rovaniemi, 2003, 21. [29] D.H. Jonassen, Computers as mindtools for schools. engagingcritical thinking (Saddle River, NJ: Prentice Hall, 2000). [30] M. Lehtonen. Simulations as mental tools for network-basedgroup learning, Proc. eTrain 2003 IFIP Open Working Conf.,2003, Pori, Finland, 11–18. [31] M. Lehtonen, G. Thorsteinsson, T. Page, & H. Ruokamo,Web-supported mental tools in technology education, Journalof Technology Education, forthcoming. [32] K. Oatley, Distributed Cognition. In H. Eysenck, A. Ellis, E.Hunt, & P. Johnson-Laird (Eds.), The blackwell dictionary ofcognitive psychology (Oxford: Blackwell, 1990), 102–107. [33] M. Lehtonen, Pedagogical web orientation agent in orientationand guiding studies of the local electricity simulations, Proc.11th Int. PEG Conf., Powerful ICT Tools for Learning andTeaching, St. Petersbug, Russia, 2003. [34] N. Vézina C. IsaBelle, H. Fournier, A. Dufresne, & J-J. Doucet,3D virtual reality: motivation, sense of belonging and perseverance, Proc. ED-MEDIA’04, Lugano, Switzerland, 2004, 1677–1682. [35] G. Thorsteinsson, Litli uppfinningaskólinn, n´ysköpun ígrunnskóla, Proc. Í rótta og tómstundarág Reykjavíkur, 25.mars, Reykjavik, 1994, 10–35. [36] S. Vahtivuori & M. Lehtonen, Use of game-based simulationsin the teaching-studying-learning process in the frameworkof multidisciplinary model of network-based education, Proc.11th Int. PEG Conf., Powerful ICT Tools for Learning andTeaching, St. Petersburg, Russia, 2003. [37] M. Lehtonen S. Vahtivuori-Hänninen, H. Ketamo, K. Kiili,U. Paunonen, S. Tella, R. Koskimaa, K.E. Nurmi, & J. Multisilta, Towards multidisciplinary moments metamodel fornetwork–based education, Proc. Interlearn—Multidisciplinaryapproaches to learning, Helsinki, Finland, 2003, 83. [38] M. Prensky, Digital Game-Based Learning (New York:McGraw-Hill, 2001), 35–225. [39] C. Crawford, Chris Crawford on game design (Indianapolis,IN: New Riders, 2003). [40] M. McLuhan, War and peace in global village (San Francisco,CA: HardWired, 1997), 11. [41] N. Jensen, S. Seipel, G. von Voigt, S. Raasch, S. Olbrich, &W. Nejdl, Development of a virtual laboratory system forscience education and the study of collaborative action, Proc.ED-MEDIA’04, Lugano, Switzerland, 2004, 2148–2153. [42] J. Jiman, An embodied virtual instructor for collaborative VRlearning environment: a preliminary research on a 3D animated agent, and its future development, Proc. ED-MEDIA’04,Lugano, Switzerland, 2004, 753–760. [43] H. Ruokamo & S. Tella, The moments integrated metamodel-future multidisciplinary teaching-studying-learning (tsl) processes and knowledge construction in network-based mobileeducation (nbme), Int. Conf. Advances in the Internet, Processing, Systems, and Interdisciplinary Research, IPSI-2005Hawaii, Proceedings of the IPSI-2005 Hawaii, January 6–9,2005. CD-ROM [44] Habbo hotel: habbo hotel is a virtual hotel where you meet upwith your friends, available at http://www.habbohotel.com/habbo/en/ [45] Sim City: 3000 [Electronic Arts Inc, 2000) Web sitehttp://simcity.ea.com/ [46] J. Steuer, Defining virtual reality: dimensions determining telepresence, Journal of Communication, 42(4), 1992, 73–93. doi:10.1111/j.1460-2466.1992.tb00812.x [47] D. Whitelock, P. Brna, D. Romano, & J. Anne, Perfect presence: what does this mean for the design of virtualenvironments? Educational and Information Technologies,5(4), 2000, 277–289. [48] A. Palincsar & A.L. Brown, Reciprocal teaching of comprehension-fostering and comprehension-monitoring activities, Cognition and Instruction, 1(2), 117–175. [49] J. Zhang, The nature of external presentations in problemsolving?, Cognitive Science, 21(2), 179–217. doi:10.1016/S0364-0213(99)80022-6 [50] R.D. Kriz, Visual Thinking, 1995, available at http://www.sv.vt.edu/classes/ESM4714/Gen_Prin/vizthink.html [51] M. Lehtonen, H. Ruokamo, & S. Tella, Towards a multidisciplinary metamodel for network-based mobile education: themoments metamodel, Proc. ED-MEDIA’04, Lugano, Switzerland, 2004, 2020–2025. [52] H. Ruokamo, Matemaattinen lahjakkuus ja matemaattistensanallisten ongelmanratkaisutaitojen kehittyminen teknologia-perusteisessa oppimisympäristössä. [Mathematical abilities anddevelopment of mathemathical word problem-solving skills intechnology-based learning environment], (Helsinki: Hakapaino,2000). [53] P. Marland, Stimulated recall from video its use in research onthe thought processes of classroom participants, in O. Zuber-Skerrit (Ed.), Video in higher Education (London: Kogan Page, 1984), 156–165. [54] B.S. Bloom, The thought process of students in discussion. InS.J. Frnch (Ed.), Accent on teaching; experiments in generaleducation (New York: Harper & Brothers, 1953). [55] J. Ye & R.I. Campbell, Performing conceptual design withnew virtual reality based interfaces, International Journal ofHuman-Computer Studies, Elsevier Science, 2005 (forthcoming). [56] J. Ye & R.I. Campbell, New cad interfaces for the conceptualdesign process, Proceedings of the 3rd Annual Int. Conf. onRapid Product Development, Bloemfontein, South of Africa,2002, 150–162. [57] G.C. Burdea & P. Coiffet, Virtual reality technology, SecondEdition (Hoboken: A. John Wiley & Sons, 2003). [58] M. Lehtonen, Play and simulations as mental tools? Asocioconstructivist and neuropsychological perspective on play-and simulation-based teaching, studying and learning, Proc.LAPSET Seminar 2004, Rovaniemi, 2004, 27–46. [59] Innoed project web site http://www.innoed.is [60] Moments project web site http://www.amc.pori.tut.fi/moments [61] Centre for Media Pedagogy (CMP) web site http://www.ulapland.fi/cmp
Important Links:
Go Back