P. Zaphiris, C.S. Ang, and D. Law
[1] C. Crawford, The art of Computer game design: Reflections ofa master game designer (Columbus, GA: McGraw-Hill, 1984). [2] J.R. Murray, A history of board-games other than chess (NewYork: Hacker Art Books Inc., 1978). [3] K. Squire, Video games in education, International Journal ofIntelligent Simulations and Gaming, http://www.scit.wlv.ac.uk/∼cm1822/ijigs.htm. [4] M. Prensky, Digital game based learning (New York: McGrawHill, 2001). [5] D.W. Johnson & R. Johnson, Learning together and alone:Cooperative, competitive, and individualistic learning, FifthEdition (Boston, MA: Allyn and Bacon, 1999). [6] J. Ewing & D. Miller, A framework for evaluating computersupported collaborative learning, Educational Technology andSociety, 5 (1), 2002. [7] J. Juul, The game, the player, the world: Looking for a heartof gamenes, Proc. Level Up: Digital Games Research, 2003. [8] R.F. Bowman, A Pac-Man theory of motivation. Tacticalimplications for classroom instruction, Educational Technologyand Society, 22 (9), 1982, 14–17. [9] T.W. Malone, What makes things fun to learn? Heuristicsfor designing instructional computer games, Proc. 3rd ACMSIGSMALL Symposium and the First SIGPC Symposium onSmall Systems, Palo Alto, CA, 1980, 162–169. doi:10.1145/800088.802839 [10] J.P. Gee, What video games have to teach us about learningand literacy (New York: Palgrave Macmillan, 2003). [11] J.M. Randel et al., The effectiveness of games for educationalpurposes: A review of recent research, Simulation and Gaming,23 (3), 1992, 261–276. doi:10.1177/1046878192233001 [12] D.W. Johnson, Educational Psychology (Englewood Cliffs, NJ:Prentice Hall, 1979). [13] K. Lewin, A dynamic theory of personalityl (New York, NY:McGraw Hill. 1935). [14] M. Deutsch, A theory of cooperation and competition. HumanRelations, 2, 1949, (129–152). [15] H. Kelley & J. Thibaut, Group problem solving, in G. Lindzev& E. Aronson (Eds.), The handbook of social psychology(Reading, MA: Addison Wesley, 1969). [16] D.W. Johnson & R. Johnson, The socialization and achievementcrisis: Are cooperative learning experiences the solution?, inL. Bickman (Ed.), Applied social psychology annual 4 (BeverlyHills, CA: Sage, 1983), 119–164. [17] J. McGrenere, Design: Educational electronic multi-playergames – A literature review, Department of Computer Science,University of British Columbia: Vancouver, BC, 1996. [18] R. Ahdell & G. Andresen, Games and simulations in workplacee-learning: How to align e-learning content with learner needs,Norwegian University of Science and Technology, 2001.
Important Links:
Go Back