T.M. Connolly, E.A. Boyle, M.H. Stansfield, and T. Hainey
[1] M.D. Griffiths & M.N.O. Davies, Excessive online computergaming: Implications for education, Journal of ComputerAssisted Learning, 18, 2002, 379–380 doi:10.1046/j.0266-4909.2002.00248.x [2] R. Garris, R. Ahlers, & J.E. Driskell, Games, motivation,and learning: A research and practice model, Simulation andGaming, 33 (4), 2002, 441–467. [3] J.T. Mayes, The "M-word : Multimedia interfaces and theirrole in interactive learning systems, in A.D. Edwards & S. Hol-land (Eds.), Multi-media interfaces and learning (Heidelburg:Springer-Verlag, 1992). [4] M. Prensky, Digital game based learning (New York: McGraw-Hill, 2001). [5] J. Herrington & R. Oliver, An instructional design frameworkfor authentic learning environments, Educational TechnologyResearch and Development, 48, 2001, 23–48. doi:10.1007/BF02319856 [6] T.M. Connolly, E. McLellan, M.H. Stansfield, J. Ramsay, &J. Sutherland, Applying games concepts to teach databaseanalysis and design, Proc. Int. Conf. on Computer Games:Artificial Intelligence, Design and Education, 2004, 352–359. [7] M. Stansfield, E. McLellan, & T.M. Connolly, Enhancingstudent performance in online learning and traditional face-to-face class delivery, Journal of IT Education, 3, 2004. [8] C. Dede, A new century demands new ways of learning: Anexcerpt from the digital classroom, in D.T.E. Gordon (Ed.),The digital classroom (Cambridge: Harvard Education Letter,2000). [9] R.M. Ryan & E.L. Deci, Self-determination theory and thefacilitation of intrinsic motivation, social development andwell-being, American Psychologist, 55 (1), 2000, 68–78. [10] T.W. Malone & M.R. Lepper, Making learning fun: A tax-onomy of intrinsic motivations for learning, in R.E. Snow &M.J. Farr (Eds.), Aptitude, learning and instruction. Volume2223: Conative and affective process analysis (Hillsdale, NJ:Lawrence Erlbaum, 1987), 223–253. [11] M. Csikszentmihalyi & J. Nakamura, The dynamics of intrinsicmotivation: A study of adolescents, in R. Ames & C. Ames(Eds.), Research on motivation in education (San Diego, CA:Academic Press, 1989). [12] M.R. Lepper & M. Hodell, Intrinsic motivation in the classroom,in R. Ames & C. Ames (Eds.), Research on motivation ineducation, Vol. 3 (San Diego, CA: Academic Press, 1989). [13] J.T. Guthrie, P. Van Meter, A. McCann, A. Wigfield, L.Bennett, C. Poundstone, M.E. Rice, F. Fabisch, B. Hunt,& A. Mitchell, Growth of literacy engagement: Changes inmotivations and strategies during concept-oriented readinginstruction, Reading Research Quarterly, 31, 1996, 306–332. doi:10.1598/RRQ.31.3.5 [14] K. Ricci, E. Salas, & J.A. Cannon-Bowers, Do computer-basedgames facilitate knowledge acquisition and retention? MilitaryPsychology, 8 (4), 1996, 295–307. [15] G.D. Chen, G.Y. Shen, K.L. Ou, & B. Liu, Promoting moti-vation and eliminating disorientation for web based courses bya multi-user game, Proc. World Conf. on Educational Multi-media and Hypermedia and Educational Telecommunications,1998. [16] M. Prensky, The motivation of gameplay, On the Horizon,10 (1), 2002. doi:10.1108/10748120210431349 [17] C. Stoll, High tech heretic – reflections of a computer contrarian(New York: First Anchor Books, 1999). [18] Z. Okan, Edutainment: Is learning at risk? British Journal ofEducational Technology, 34 (3), 2003, 255–264. [19] A.F. Seay, W.J. Jerome, K.S. Lee, & R.E. Kraut, Projectmassive: A study of online gaming communities, Extendedabstracts of the Conference on Human Factors in ComputingSystems, 2004, 1421–1424. doi:10.1145/985921.986080 [20] Entertainment Software Association, State of the IndustryReport 2000–2001, 2001. [21] J.B. Rotter, Generalized expectancies for internal versus ex-ternal control of reinforcement, Psychological Monographs, 80,1966. [22] P.R. Pintrich, Multiple goals, multiple pathways: The roleof goal orientation in learning and achievement, Journal ofEducational Psychology, 92, 2000, 544–555. doi:10.1037/0022-0663.92.3.544 [23] G. Denis & P. Jouvelot, Motivation-driven educational gamedesign: Applying best practices to music education, Proc. Int.Conf. on Advances in Computer Entertainment, 2005.
Important Links:
Go Back