M. Maskey and T.S. Newman (USA)
Perlin Noise, Koch Curve, volume rendering, cloud render ing, fractals, texture.
New techniques for fast and realistic cumulus cloud render ing are described. Two of the techniques utilize a variation on the Perlin Noise to create suitable cloud-like texture. The other technique is based on a direct volume rendering mechanism. A fractal-based scheme to enable reasonable shape is incorporated into two of the techniques. Sample renderings and performance are also presented.
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